September 25, 2017

Natural environments in 3D with Elphel camera and Blender

by Paulina Filippova and Fyodor Filippov

Setting 3D camera on the rock at Cape Alava

Testing 3D camera

on a road trip

In August of 2017, my family and I went on a trip to the Pacific Northwest, partially for a much needed vacation, but equally as importantly, to test my dad’s new 3D camera. My dad had been designing calibrated multi-sensor cameras for as long as I can remember, and since February was working determinately on developing principally new algorithms for reconstructing a 3D model from a set of 4 simultaneously taken photographs . Now that the camera and the software were ready, there was no better time to test it.

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September 20, 2017

Long range multi-view stereo camera with 4 sensors

by Andrey Filippov


Figure 1. Four sensor stereo camera

Four-camera stereo rig prototype is capable of measuring distances thousands times exceeding the camera baseline over wide (60 by 45 degrees) field of view. With 150 mm distance between lenses it provides ranging data at 200 meters with 10% accuracy, production units will have higher accuracy. Initial implementation uses software post-processing, but the core part of the software (tile processor) is designed as FPGA simulation and will be moved to the actual FPGA of the camera for the real time applications.

Scroll down or just hyper-jump to Scene viewer for the links to see example images and reconstructed scenes.

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